Arachne's Swarm
Game-week event window.
Public tool
View game-week, major cycle, Trials, Omens/chalice, and mini-event filters. Times below use your browser's local time.
Use the filters to show game-week events, major cycles, Trials, Omens/chalice windows, or mini-events. The list updates in your browser's local time.
Active now
Game-week event window.
+20% food, silver prod.
100 visible events · 561 more events available
+10% crypt efficiency
+10% strength, health
+10% crypt efficiency
+10% research speed
+25% food, silver prod.
Day 1/2
+25% food, silver prod.
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
+10% strength
+5% dominance
+10% strength, health
+20% army carrying
+10% health
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
+10% health
+35% all RS prod.
+35% all RS prod.
+10% constr. speed
+10% strength
+50% RS gather. speed
Day 1/2
+50% RS gather. speed
Day 2/2
Special kingdom event.
Two-day major cycle.
Day 1/2
Game-week event window.
Daily trial.
Five-day umbrella event.
Day 1/5
+10% health
+20% food, silver prod.
+10% health
+20% army carrying
+10% constr. speed
+35% all RS prod.
+10% strength, health
Day 1/2
Two-day major cycle.
Day 2/2
Five-day umbrella event.
Day 2/5
+10% strength, health
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
Daily trial.
+10% crypt efficiency
+10% research speed
+10% health
+10% strength, health
+20% food, silver prod.
+5% dominance
+10% strength
Day 1/2
Five-day umbrella event.
Day 3/5
+10% strength
Day 2/2
Game-week event window.
Daily trial.
Game-week event window.
+35% all RS prod.
+10% crypt efficiency
+10% health
+10% crypt efficiency
+10% strength
+50% RS gather. speed
+25% food, silver prod.
Day 1/2
Five-day umbrella event.
Day 4/5
+25% food, silver prod.
Day 2/2
Game-week event window.
Daily trial.
+10% research speed
+10% strength, health
+10% crypt efficiency
+10% health
+5% dominance
+35% all RS prod.
Day 1/2
Five-day umbrella event.
Day 5/5
+35% all RS prod.
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
Daily trial.
+10% crypt efficiency
+10% constr. speed
+10% health
+50% RS gather. speed
+10% strength
+10% crypt efficiency
+20% army carrying
Day 1/2
+20% army carrying
Day 2/2
Two-day throne event.
Day 1/2
Game-week event window.
Game-week event window.
+10% health
+10% strength
+20% food, silver prod.
+10% strength, health
+25% food, silver prod.
+35% all RS prod.
Day 1/2
Two-day throne event.
Day 2/2
+35% all RS prod.
Day 2/2
Two-day major cycle.
Day 1/2
Game-week event window.
+10% constr. speed
+10% research speed
+20% army carrying
+10% crypt efficiency
+20% food, silver prod.
+10% health
+35% all RS prod.
Day 1/2
Two-day major cycle.
Day 2/2
+35% all RS prod.
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
+10% health
+10% strength, health
+10% crypt efficiency
+35% all RS prod.
+10% strength
+5% dominance
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
+10% strength
+10% strength, health
+50% RS gather. speed
+10% health
+25% food, silver prod.
+20% food, silver prod.
Day 1/2
+20% food, silver prod.
Day 2/2
Game-week event window.
+10% health
+10% strength
+10% health
+10% crypt efficiency
+10% health
+10% research speed
Day 1/2
+10% research speed
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
+50% RS gather. speed
+20% army carrying
+10% constr. speed
+35% all RS prod.
+10% strength
+10% strength, health
+10% strength, health
Day 1/2
+10% strength, health
Day 2/2
Game-week event window.
Game-week event window.
+35% all RS prod.
+10% crypt efficiency
+10% crypt efficiency
+25% food, silver prod.
+5% dominance
+35% all RS prod.
+10% strength
Day 1/2
+10% strength
Day 2/2
Two-day major cycle.
Day 1/2
Special kingdom event.
Game-week event window.
+10% health
+20% army carrying
+10% crypt efficiency
+10% research speed
+20% food, silver prod.
+10% constr. speed
Day 1/2
Two-day major cycle.
Day 2/2
+10% constr. speed
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
+50% RS gather. speed
+25% food, silver prod.
+10% crypt efficiency
+10% health
+10% health
+10% strength
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
+10% strength, health
+10% strength, health
+35% all RS prod.
+5% dominance
+10% crypt efficiency
+10% health
+10% strength, health
Day 1/2
+10% strength, health
Day 2/2
Game-week event window.
Two-day event with chalice essence windows. Includes extra chalice essence windows.
Day 1/2
Chalice essence window 1 for day 1.
+50% RS gather. speed
+10% strength
Chalice essence window 2 for day 1.
+10% crypt efficiency
+10% health
Chalice essence window 3 for day 1.
+25% food, silver prod.
Day 1/2
Chalice essence window 4 for day 1.
Day 1/2
Two-day event with chalice essence windows. Includes extra chalice essence windows.
Day 2/2
+25% food, silver prod.
Day 2/2
Chalice essence window 4 for day 1.
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
Chalice essence window 1 for day 2.
+10% constr. speed
+35% all RS prod.
+10% health
Chalice essence window 2 for day 2.
+10% research speed
+10% strength
+5% dominance
Chalice essence window 3 for day 2.
+35% all RS prod.
Chalice essence window 4 for day 2.
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Two-day throne event.
Day 1/2
Game-week event window.
Game-week event window.
+20% food, silver prod.
+10% strength, health
+20% army carrying
+35% all RS prod.
+5% dominance
+10% crypt efficiency
+10% research speed
Day 1/2
Two-day throne event.
Day 2/2
+10% research speed
Day 2/2
Two-day special city cycle.
Day 1/2
Game-week event window.
+25% food, silver prod.
+35% all RS prod.
+10% crypt efficiency
+10% health
+10% strength
+10% crypt efficiency
Day 1/2
Two-day special city cycle.
Day 2/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
+10% health
+50% RS gather. speed
+10% constr. speed
+10% strength, health
+20% army carrying
+10% strength, health
Day 1/2
+10% strength, health
Day 2/2
Game-week event window.
Game-week event window.
+20% food, silver prod.
+10% health
+10% strength
+10% crypt efficiency
+35% all RS prod.
+25% food, silver prod.
+10% strength
Day 1/2
+10% strength
Day 2/2
Game-week event window.
+50% RS gather. speed
+10% strength
+10% health
+10% strength, health
+20% army carrying
+20% food, silver prod.
Day 1/2
+20% food, silver prod.
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
+10% strength, health
+10% research speed
+5% dominance
+10% crypt efficiency
+35% all RS prod.
+10% constr. speed
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
+10% health
+10% health
+10% strength, health
+20% army carrying
+35% all RS prod.
+10% strength, health
Day 1/2
+10% strength, health
Day 2/2
Special kingdom event.
Two-day major cycle.
Day 1/2
Game-week event window.
Daily trial.
Five-day umbrella event.
Day 1/5
+10% crypt efficiency
+25% food, silver prod.
+10% health
+10% strength
+10% constr. speed
+10% research speed
+50% RS gather. speed
Day 1/2
Two-day major cycle.
Day 2/2
Five-day umbrella event.
Day 2/5
+50% RS gather. speed
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
Daily trial.
+10% health
+10% strength
+10% crypt efficiency
+10% crypt efficiency
+10% health
+5% dominance
Day 1/2
Five-day umbrella event.
Day 3/5
+5% dominance
Day 2/2
Game-week event window.
Daily trial.
Game-week event window.
+35% all RS prod.
+20% food, silver prod.
+10% crypt efficiency
+10% strength, health
+10% crypt efficiency
+10% research speed
+25% food, silver prod.
Day 1/2
Five-day umbrella event.
Day 4/5
+25% food, silver prod.
Day 2/2
Game-week event window.
Daily trial.
+10% strength
+5% dominance
+10% strength, health
+20% army carrying
+10% health
+10% crypt efficiency
Day 1/2
Five-day umbrella event.
Day 5/5
+10% crypt efficiency
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
Daily trial.
+10% health
+35% all RS prod.
+35% all RS prod.
+10% constr. speed
+10% strength
+50% RS gather. speed
Two-day throne event.
Day 1/2
Game-week event window.
+10% health
Game-week event window.
+20% food, silver prod.
+10% health
+20% army carrying
+10% constr. speed
+35% all RS prod.
+10% strength, health
Day 1/2
Two-day throne event.
Day 2/2
+10% strength, health
Day 2/2
Two-day major cycle.
Day 1/2
Game-week event window.
+10% crypt efficiency
+10% research speed
+10% health
+10% strength, health
+20% food, silver prod.
+5% dominance
+10% strength
Day 1/2
Two-day major cycle.
Day 2/2
+10% strength
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
+35% all RS prod.
+10% crypt efficiency
+10% health
+10% crypt efficiency
+10% strength
+50% RS gather. speed
+25% food, silver prod.
Day 1/2
+25% food, silver prod.
Day 2/2
Game-week event window.
Game-week event window.
+10% research speed
+10% strength, health
+10% crypt efficiency
+10% health
+5% dominance
+35% all RS prod.
Game-week event window.
+10% crypt efficiency
+10% constr. speed
+10% health
+50% RS gather. speed
+10% strength
+10% crypt efficiency
+20% army carrying
Day 1/2
+20% army carrying
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
+10% health
+10% strength
+20% food, silver prod.
+10% strength, health
+25% food, silver prod.
+35% all RS prod.
Day 1/2
+35% all RS prod.
Day 2/2
Game-week event window.
Game-week event window.
+10% constr. speed
+10% research speed
+20% army carrying
+10% crypt efficiency
+20% food, silver prod.
+10% health
+35% all RS prod.
+10% health
Day 1/2
+10% health
Day 2/2
Two-day major cycle.
Day 1/2
Special kingdom event.
Game-week event window.
+10% strength, health
+10% crypt efficiency
+35% all RS prod.
+10% strength
+5% dominance
+10% crypt efficiency
Day 1/2
Two-day major cycle.
Day 2/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
+10% strength
+10% strength, health
+50% RS gather. speed
+10% health
+25% food, silver prod.
+20% food, silver prod.
Day 1/2
+20% food, silver prod.
Day 2/2
Game-week event window.
Game-week event window.
+10% health
+10% strength
+10% health
+10% crypt efficiency
+10% health
+10% research speed
Game-week event window.
+50% RS gather. speed
Two-day event with chalice essence windows. Includes extra chalice essence windows.
Day 1/2
Chalice essence window 1 for day 1.
+20% army carrying
+10% constr. speed
Chalice essence window 2 for day 1.
+35% all RS prod.
+10% strength
Chalice essence window 3 for day 1.
+10% strength, health
+10% strength, health
Day 1/2
Chalice essence window 4 for day 1.
Day 1/2
Two-day event with chalice essence windows. Includes extra chalice essence windows.
Day 2/2
+10% strength, health
Day 2/2
Chalice essence window 4 for day 1.
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
Chalice essence window 1 for day 2.
+35% all RS prod.
+10% crypt efficiency
+10% crypt efficiency
Chalice essence window 2 for day 2.
+25% food, silver prod.
+5% dominance
Chalice essence window 3 for day 2.
+35% all RS prod.
+10% strength
Day 1/2
Chalice essence window 4 for day 2.
+10% strength
Day 2/2
Two-day throne event.
Day 1/2
Game-week event window.
Game-week event window.
+10% health
+20% army carrying
+10% crypt efficiency
+10% research speed
+20% food, silver prod.
+10% constr. speed
+50% RS gather. speed
Day 1/2
Two-day throne event.
Day 2/2
+50% RS gather. speed
Day 2/2
Two-day special city cycle.
Day 1/2
Game-week event window.
+25% food, silver prod.
+10% crypt efficiency
+10% health
+10% health
+10% strength
+10% crypt efficiency
Two-day special city cycle.
Day 2/2
+10% strength, health
Game-week event window.
Game-week event window.
Game-week event window.
+10% strength, health
+35% all RS prod.
+5% dominance
+10% crypt efficiency
+10% health
+10% strength, health
Day 1/2
+10% strength, health
Day 2/2
Game-week event window.
Game-week event window.
+50% RS gather. speed
+10% strength
+10% crypt efficiency
+10% health
+25% food, silver prod.
Game-week event window.
+10% constr. speed
+35% all RS prod.
+10% health
+10% research speed
+10% strength
+5% dominance
+35% all RS prod.
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
+20% food, silver prod.
+10% strength, health
+20% army carrying
+35% all RS prod.
+5% dominance
+10% crypt efficiency
+10% research speed
+25% food, silver prod.
Game-week event window.
Game-week event window.
+35% all RS prod.
+10% crypt efficiency
+10% health
+10% strength
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Special kingdom event.
Two-day major cycle.
Day 1/2
Game-week event window.
Daily trial.
Five-day umbrella event.
Day 1/5
+10% health
+50% RS gather. speed
+10% constr. speed
+10% strength, health
+20% army carrying
+10% strength, health
Day 1/2
Two-day major cycle.
Day 2/2
Five-day umbrella event.
Day 2/5
+10% strength, health
Day 2/2
Game-week event window.
Game-week event window.
Game-week event window.
Daily trial.
+20% food, silver prod.
+10% health
+10% strength
+10% crypt efficiency
+35% all RS prod.
+25% food, silver prod.
+10% strength
Day 1/2
Five-day umbrella event.
Day 3/5
+10% strength
Day 2/2
Game-week event window.
Daily trial.
Game-week event window.
+50% RS gather. speed
+10% strength
+10% health
+10% strength, health
+20% army carrying
+20% food, silver prod.
Day 1/2
Five-day umbrella event.
Day 4/5
+20% food, silver prod.
Day 2/2
Game-week event window.
Daily trial.
+10% strength, health
+10% research speed
+5% dominance
+10% crypt efficiency
+35% all RS prod.
+10% constr. speed
+10% crypt efficiency
Day 1/2
Five-day umbrella event.
Day 5/5
+10% crypt efficiency
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
Daily trial.
+10% health
+10% health
+10% strength, health
+20% army carrying
+35% all RS prod.
+10% strength, health
Day 1/2
+10% strength, health
Day 2/2
Two-day throne event.
Day 1/2
Game-week event window.
Game-week event window.
+10% crypt efficiency
+25% food, silver prod.
+10% health
+10% strength
+10% constr. speed
+10% research speed
+50% RS gather. speed
Two-day throne event.
Day 2/2
+10% health
Two-day major cycle.
Day 1/2
Game-week event window.
+10% strength
+10% crypt efficiency
+10% crypt efficiency
+10% health
+5% dominance
Two-day major cycle.
Day 2/2
Game-week event window.
+35% all RS prod.
Game-week event window.
Game-week event window.
+20% food, silver prod.
+10% crypt efficiency
+10% strength, health
+10% crypt efficiency
+10% research speed
+25% food, silver prod.
Day 1/2
+25% food, silver prod.
Day 2/2
Game-week event window.
Game-week event window.
+10% strength
+5% dominance
+10% strength, health
+20% army carrying
+10% health
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Game-week event window.
+10% health
+35% all RS prod.
+35% all RS prod.
+10% constr. speed
+10% strength
+50% RS gather. speed
+10% health
Day 1/2
+10% health
Day 2/2
Ends 30 minutes before reset.
Game-week event window.
+20% food, silver prod.
+10% health
+20% army carrying
+10% constr. speed
+35% all RS prod.
+10% strength, health
+10% crypt efficiency
Day 1/2
+10% crypt efficiency
Day 2/2
Game-week event window.
Game-week event window.
+10% research speed
Private feeds
iCal feeds store only token digests and re-check user, membership, clan, calendar kind, and subscription state on every request.
Calendar modes
Main shows the full event calendar. Seasonal shows mini events only.